Sunday, 2 December 2018

LO3: Pre-Production documents and forms

  • Shows the person for each role in a production
  • to plan organised photoshoots or film sessions 
  • informs cast and crew 
  • need contingency








  • The form that allows the company to use the land for their use
  • legal contract - been signed






  • Allows the company to use the model and distribute it.
  • sign it to agree to be in your product 
  • sign it to allow to be distributed

Consent Form:
  1. Signatures from both parties  
  2. Terms and Conditions
  3. Details
The model and people involved would sign it

must be signed to make it legal
must be written down so it is remembered 
making sure everyone is okay with it
make sure people are prepped 
could sue for defamation if detail is wrong 

similarities between consent and location form 
  • terms need to be agreed 
  • need to be signed
  • legal documents
  • gaining consent or permission 
who should sign this?
  • building managers
  • land owner
call sheet used for
  • photoshoots 
  • films
  • all productions
  • sound effects for games
  • used by cast and crew
  • know what they are doing and when 


Thursday, 22 November 2018

LO4 Site Structure diagram(site map)

Site Map
A diagram that represents the navigation for the 'end-user' when using a interactive product.
end-user - audience
navigation - how the audience gets around the product

interactive media examples - websites, games, app

coder makes the site map and a graphic designer would help.
this what you would draw for a site map

stuff what's on the site map:
  •  big shapes
  • large headings
  • colourful
  • contact us is the last one
  • the shapes represent pages
  • annotate that there would be buttons on the page
  • simple layout - everything is connected 
  • breadcrumb trail shows how the end user will navigate across the page
  • words below the box - the sub pages - hyperlinks on a certain page 
  • home page is the trunk - the most important page - first page you see 
  • order of importance - hierarchical structure
  • say what the design features would be for a graphic designer
  • housestyle/colour scheme 

Monday, 19 November 2018

LO4 Drawing Questions

visualisation diagram - a sketch that represents the layout of a product

  • magazine 
  • website - it will be the home screen for a app - home page for website
  • poster
  • level for a game
  1. logo/ name of the app
  2. unique options
  3. colour scheme design reflects the genre, large font repressing the brand describe the colour 
  4. graphics - represent universal buttons e.g profile and home
  5. hyperlinks allow you to navigate the app/page/website
  6. annotations - annotate everything 
Draw the phone if its a home screen one 

marks
  • content - 1 mark max - what it includes
  • fitness for purpose - 3 marks max - connotations and features fit for the brief
  • use of annotations to justify your decisions - 2 marks max - notes to explain the link to the brief  explain the designs, wouldn't have to add notes for a story board, synergy e.g consistent house style 

LO4 Job Roles

interactive product

  • graphic designer
  • coder/ programmer
  • editor
Film/TV advert - video based
  • director
  • editer
  • camera person - can be editor aswell 
  • actors
magazine  
  • writer
  • photographer
  • publisher
  • graphic designer - layout and housetyle 
  • journalist - responsible for the body copy - researcher 
radio programme - audio based
  • radio presenter - DJ - sound effect person 
  • audio specialist 
  • radio plugger
  • researcher

Key job roles
  • graphic designer - visuals/layout of the product - logo for branding - housestyle - photography/graphics - visualisation diagram, a sketch to represent the layout of a product - denotation and connotation - qualifications, a-level or degree in art or graphics and photography for proof.
  • Camera Person - film footage for a video product - need to know cinematography - need skills in arrange of camera equipment e.g DSLR and analogue, mics, lenses, effect creation - qualifications a-level in photography or film or media
  • Coder/ programmer - need to be able to code - need to know all coding language, need coding experience - qualifications, a-level computer science

Monday, 12 November 2018

WAGOLL - Production Schedules feedback

Introduction shorter - less waffle
conclusion shorter - less waffle


I did good :)

LO3: Researching

Organisations
BARB- collects market research
PamCo - NRS
Rajar - radio and audience research



Difference between secondary and primary research :

secondary research

Definition - Secondary research uses already existing data, then this is summarised and collected to increase effectiveness
Methods - 

  • Data on the internet - the BBC websites
  • Educational institutions
  • Public libraries 
  • journals - personal account 
Advantages -
  • Less expensive 
  • Less time consuming - can be search wherever and whenever
  • Widely available research
  • can compare information
  • written by professionals 
Disadvantages -
  • Research must be creditable
  • Research may not be up to date
  • Depends on the quality of primary research 
  • may not be official e.g .org
  • bias information 

Primary Research

Defintion

Methods
  • Surveys/questionnaire to taget audience - visualisation - software e.g Serveymonkey.com
  • Focus group - arrange for a group of people to give you verbal and written feedback - represent your audience, arrange a tike and day for them to give you feedback and location, could be filmed, could show them footage.
  • interview - arrange for a group of people to give you verbal and written feedback - represent your audience, arrange a tike and day for them to give you feedback and location, could be filmed, could show them footage.
Advantages
  • Target questions for feedback 
  • detailed feedback qualitative data 
  • forces the audience to explain there answer 
  • you can use the feedback to make changes 
  • Quantitative data - yes or no questions, quick to analyse 
  • cost effective
  • focus group - get different opinions, can keep asking questions - qualitative data
  • interviews -get different opinions, can keep asking questions - qualitative data
Disadvantages
  •  Qualitative data - time consuming to analyse because its a detailed answer
  • quantitative data - too simple, does help improve the product 
  • focus groups - Must be clear about how the session will be documented - need to find alternative - time consuming - accessibility and ethical issues, payment issues, people agreeing with the majority for the sake of it, time consuming to analyse the results to much information 
  • interviews - Must be clear about how the session will be documented - need to find alternative - time consuming - accessibility and ethical issues, payment issues, people agreeing with the majority for the sake of it, time consuming to analyse the results to much information