Thursday, 22 November 2018

LO4 Site Structure diagram(site map)

Site Map
A diagram that represents the navigation for the 'end-user' when using a interactive product.
end-user - audience
navigation - how the audience gets around the product

interactive media examples - websites, games, app

coder makes the site map and a graphic designer would help.
this what you would draw for a site map

stuff what's on the site map:
  •  big shapes
  • large headings
  • colourful
  • contact us is the last one
  • the shapes represent pages
  • annotate that there would be buttons on the page
  • simple layout - everything is connected 
  • breadcrumb trail shows how the end user will navigate across the page
  • words below the box - the sub pages - hyperlinks on a certain page 
  • home page is the trunk - the most important page - first page you see 
  • order of importance - hierarchical structure
  • say what the design features would be for a graphic designer
  • housestyle/colour scheme 

Monday, 19 November 2018

LO4 Drawing Questions

visualisation diagram - a sketch that represents the layout of a product

  • magazine 
  • website - it will be the home screen for a app - home page for website
  • poster
  • level for a game
  1. logo/ name of the app
  2. unique options
  3. colour scheme design reflects the genre, large font repressing the brand describe the colour 
  4. graphics - represent universal buttons e.g profile and home
  5. hyperlinks allow you to navigate the app/page/website
  6. annotations - annotate everything 
Draw the phone if its a home screen one 

marks
  • content - 1 mark max - what it includes
  • fitness for purpose - 3 marks max - connotations and features fit for the brief
  • use of annotations to justify your decisions - 2 marks max - notes to explain the link to the brief  explain the designs, wouldn't have to add notes for a story board, synergy e.g consistent house style 

LO4 Job Roles

interactive product

  • graphic designer
  • coder/ programmer
  • editor
Film/TV advert - video based
  • director
  • editer
  • camera person - can be editor aswell 
  • actors
magazine  
  • writer
  • photographer
  • publisher
  • graphic designer - layout and housetyle 
  • journalist - responsible for the body copy - researcher 
radio programme - audio based
  • radio presenter - DJ - sound effect person 
  • audio specialist 
  • radio plugger
  • researcher

Key job roles
  • graphic designer - visuals/layout of the product - logo for branding - housestyle - photography/graphics - visualisation diagram, a sketch to represent the layout of a product - denotation and connotation - qualifications, a-level or degree in art or graphics and photography for proof.
  • Camera Person - film footage for a video product - need to know cinematography - need skills in arrange of camera equipment e.g DSLR and analogue, mics, lenses, effect creation - qualifications a-level in photography or film or media
  • Coder/ programmer - need to be able to code - need to know all coding language, need coding experience - qualifications, a-level computer science

Monday, 12 November 2018

WAGOLL - Production Schedules feedback

Introduction shorter - less waffle
conclusion shorter - less waffle


I did good :)

LO3: Researching

Organisations
BARB- collects market research
PamCo - NRS
Rajar - radio and audience research



Difference between secondary and primary research :

secondary research

Definition - Secondary research uses already existing data, then this is summarised and collected to increase effectiveness
Methods - 

  • Data on the internet - the BBC websites
  • Educational institutions
  • Public libraries 
  • journals - personal account 
Advantages -
  • Less expensive 
  • Less time consuming - can be search wherever and whenever
  • Widely available research
  • can compare information
  • written by professionals 
Disadvantages -
  • Research must be creditable
  • Research may not be up to date
  • Depends on the quality of primary research 
  • may not be official e.g .org
  • bias information 

Primary Research

Defintion

Methods
  • Surveys/questionnaire to taget audience - visualisation - software e.g Serveymonkey.com
  • Focus group - arrange for a group of people to give you verbal and written feedback - represent your audience, arrange a tike and day for them to give you feedback and location, could be filmed, could show them footage.
  • interview - arrange for a group of people to give you verbal and written feedback - represent your audience, arrange a tike and day for them to give you feedback and location, could be filmed, could show them footage.
Advantages
  • Target questions for feedback 
  • detailed feedback qualitative data 
  • forces the audience to explain there answer 
  • you can use the feedback to make changes 
  • Quantitative data - yes or no questions, quick to analyse 
  • cost effective
  • focus group - get different opinions, can keep asking questions - qualitative data
  • interviews -get different opinions, can keep asking questions - qualitative data
Disadvantages
  •  Qualitative data - time consuming to analyse because its a detailed answer
  • quantitative data - too simple, does help improve the product 
  • focus groups - Must be clear about how the session will be documented - need to find alternative - time consuming - accessibility and ethical issues, payment issues, people agreeing with the majority for the sake of it, time consuming to analyse the results to much information 
  • interviews - Must be clear about how the session will be documented - need to find alternative - time consuming - accessibility and ethical issues, payment issues, people agreeing with the majority for the sake of it, time consuming to analyse the results to much information